GTA 6 will run at 30 frames per second on consoles. Confirmed In its November 10 Newswire post announcing that preloading is open, Rockstar says the game is “targeting 30 frames per second”, as Kotaku reports. PS5 Pro owners get sharper upscaling and ray-traced shadows, not a higher frame rate, and Xbox One owners can stream the game through the cloud.
The same day, Sony said GTA 6 has set a PlayStation Store record. Confirmed The PlayStation Blog says it “is now the most pre-ordered game in the history of PlayStation Store.”
What each console gets
| Console | What Rockstar and Sony confirmed |
|---|---|
| PS5 | Targets 30fps. DualSense haptics, adaptive triggers and the controller speaker used across the game, adjustable in the accessibility settings; Tempest 3D Audio for all in-game sound; faster loading from the SSD |
| PS5 Pro | The same, plus PlayStation Spectral Super Resolution (PSSR) upscaling and ray-traced shadows |
| Xbox Series X|S | Targets 30fps, played from the console |
| Xbox One | No version to install, but playable through Xbox Cloud Gaming, streamed with Xbox Series S graphics settings |
Not announced Neither Rockstar nor Sony has given a resolution for any console, and there’s still no word on a 60fps or performance mode. GamesRadar points out that the PS5 Pro doesn’t change the frame rate target either.
PS5 Pro: what PSSR and ray-traced shadows mean
Analysis PSSR is Sony’s own upscaler: the console draws each frame at a lower resolution, then uses machine learning to rebuild a sharper image for your TV. Ray-traced shadows are worked out from how light would really travel, so they look softer and more accurate than ordinary shadow maps, especially in busy scenes with lots of objects. On a Pro you should get a cleaner, more detailed picture, but the game will still run at 30fps.
Sony published a new features trailer for the PS5 version alongside its blog post. It’s in the Watch section at the end of this post.
Xbox One and cloud streaming
Kotaku reports that Rockstar’s post lets Xbox One owners play through Xbox Cloud Gaming, with the game running on Series S settings in the cloud. Confirmed Kotaku quotes Rockstar’s warning that “connection speeds and other technical factors may influence game performance” when streaming, in ways that don’t happen when the game runs on your console. Kotaku also reports that Remote Play is fully supported on PlayStation and Xbox.
Analysis Cloud streaming works best on a fast, steady connection, ideally wired. If you’re on Xbox One and can’t upgrade before November 19, it’s a way to play at launch, but expect a softer picture and some input delay compared with a Series X|S.
Is 30fps a problem?
Analysis For an open world as busy as Vice City, with crowds, traffic and physics all at once, tech analysts quoted by TechRadar and GamesRadar had expected 30fps because of the consoles’ processors. A normal 60Hz TV shows 30fps fully, so you don’t need a new TV. Our GTA 6 frame rate and resolution guide explains what to set on your TV and what to watch for in a later update.
There’s still no PC version announced. Our GTA 6 on PC page covers what Take-Two has said.
Common questions
Will GTA 6 get a 60fps mode later?
Not announced Rockstar hasn’t said. A performance mode could come in an update, but nothing official points to one.
Does the PS5 Pro make GTA 6 run faster?
No. Sony and Rockstar describe sharper visuals through PSSR and ray-traced shadows on the Pro, not a higher frame rate. If you’re deciding whether to buy a Pro for GTA 6 alone, buy it for the picture, not for 60fps.
Can I play GTA 6 on PS4?
No. GTA 6 is only on PS5 and Xbox Series X|S, plus Xbox One through cloud streaming.
When can I download it?
Now. Preloading is open on both consoles; see how to install GTA 6 on PS5 and Xbox.
Watch
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