GTA VI launches in--d --h --m --sSee release times by country
GTA Vice CityGuide

GTA Vice City 100% completion checklist

Everything that counts toward 100% in GTA Vice City: story, assets, side missions, vehicle jobs, 100 packages, 35 rampages, 36 jumps and 15 robberies.

Key facts

Hidden packages
100
Rampages
35
Unique stunt jumps
36
Store robberies
15
Assets
All of them, plus every safehouse
Time
About 25 to 30 hours (IGN)

Finishing the story of GTA Vice City gets you well short of 100%. The completion figure also counts the asset businesses, the contact side missions, every vehicle job and three sets of collectibles. IGN’s beginner’s guide sums it up in seven lines: finish the story, finish the extra missions, clear every rampage, buy every property, land all 36 unique stunt jumps, rob every store and collect all 100 hidden packages. The detail below comes from IGN’s wiki and GameSpot’s walkthrough. IGN puts a normal run at 12 to 15 hours and a 100% run at roughly 25 to 30.

At a glance

CategoryWhat you need
Story missionsAll of them, through Keep Your Friends Close…
Assassination missionsAll 5 for Mr. Black
Contact side missionsLove Fist, Mitch Baker, the Cubans and the Haitians
AssetsBuy every business and finish its missions
SafehousesBuy every one
Vehicle missionsVigilante, Paramedic and Firefighter to level 12, 100 taxi fares, Pizza Boy to level 10
Checkpoint and RC events4 chopper checkpoints, 3 RC events, PCJ Playground, Test Track, Trial by Dirt, Cone Crazy
Stadium and racing3 Hyman Memorial Stadium events, 6 street races
Rifle rangeScore 45 or more
Collectibles100 hidden packages, 35 rampages, 36 unique stunt jumps
Store robberies15

Story and contact missions

Assets and property

IGN says you need the Print Works plus at least six more assets to open the final story missions, and every asset for 100%. Our money guide lists prices and income.

AssetWhat completes it
Pole Position ClubSpend enough on dances (IGN gives $300 on one page and $500 to $600 on another)
InterGlobal FilmsFour missions, ending with G-Spotlight
BoatyardCheckpoint Charlie
Kaufman CabsThree missions, ending with Cabmageddon
Malibu ClubFour missions, ending with The Job
Print WorksSpilling the Beans and Hit the Courier
Cherry Popper Ice CreamDistribution
Sunshine AutosAll four import car lists
Phil’s PlaceGun Runner and Boomshine Saigon for Phil Cassidy

Buy every safehouse too. IGN’s safehouse page says all of them are needed for 100%.

Vehicle missions

These start when you press the mission button inside the right vehicle.

MissionTargetReward for the full set (IGN, GameSpot)
VigilanteLevel 12Maximum armor raised to 150
ParamedicLevel 12Infinite sprint, $7,200 for the last level
FirefighterLevel 12Tommy becomes fireproof, $7,200 for the last level
Taxi Driver100 fares in totalTaxis gain a boost jump
Pizza BoyLevel 10Maximum health raised to 150, $5,000

GameSpot points out that the 100 fares do not need to come in one run. Paramedic, Firefighter and Vigilante do need all 12 levels in one go, according to IGN.

Checkpoint, RC and stadium events

  • Chopper checkpoints. GameSpot lists four, in Ocean Beach, Vice Point, Downtown and Little Haiti, each flown in a Sparrow. IGN warns that on some versions the Little Haiti Sparrow may not spawn.
  • RC events. Three Top Fun van races, including one with the RC Baron.
  • Other checkpoint events. PCJ Playground on a PCJ-600, Cone Crazy, Trial by Dirt on a Sanchez and Test Track. IGN says only the first win of each counts.
  • Stadium. The three events at Hyman Memorial Stadium. GameSpot says the doors are open from 20:00 to 24:00. IGN says Hotring needs a first place, while finishing the first Bloodring stage and finishing Dirtring at any time are enough.
  • Street races. IGN counts six races, opened through Sunshine Autos.
  • Rifle range. The Downtown Ammu-Nation range: IGN and GameSpot both say a score of 45 or more is needed, and it unlocks fast reload.

Collectibles and robberies

  • Hidden packages: 100. See our hidden packages guide.
  • Rampages: 35. See our rampages guide.
  • Unique stunt jumps: 36, according to IGN and GamesRadar. IGN separates these from insane stunts, which can happen anywhere and do not count. Both recommend the PCJ-600. GamesRadar notes that three jumps, its numbers 22 to 24, can only be done during the G-Spotlight mission, so watch for them there.
  • Store robberies: 15. Aim a gun at the clerk and wait for the cash. IGN says the Stats screen tracks how many stores you have hit.

Trophies and achievements linked to 100%

The newer releases add trophies and achievements. IGN lists these among the 100% related ones:

TrophyWhat it asks
Done it AllReach 100% completion
City SleuthFind 100 hidden packages
DaredevilComplete 36 unique jumps
Vice City MogulOwn 10 properties
Running RampantFinish Vigilante level 12
Somebody Call the Wambulance?Finish Paramedic level 12
Gun for HireComplete all assassination contracts
Grand Theft AutoDeliver every wanted car to Sunshine Autos

Tips for the last few percent

  1. Buy property early. Assets pay every day, and the safehouses give you more save points.
  2. Do Pizza Boy and Vigilante before the rampages. GamesRadar points out that 150 health and armor makes the rampages much easier.
  3. Clear your wanted level and save before the long vehicle missions. IGN says Paramedic and Firefighter must be finished in one run, so a failure means starting again from level 1.
  4. Take the unique jumps during G-Spotlight while you are there, so you do not need a second playthrough.
  5. Check the Stats screen in the pause menu to see what is still missing.

Updated

More GTA Vice City guides

Back to gta vice city